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This course provides an array of essential skills to perform as a product designer in practice. Utilizing skills and processes acquired in foundation classes, the course is designed to equip students with the ability to solve problems that users experience of now and years down the line in the form of hardware product design. Through this students are expected to develop core ‘design muscles’ and learn practical tools to tackle challenges typically encountered by a product designer.
Open to mainly 2nd year students, for whom this class was the first ever lesson to go through the process of research and design a product prototype, designing a working prototype and a vision of the future realistically rendered to a high standard was a challenging yet rewarding experience.
ID213
Product Design
Extreme User Research
Ergonomic Study
Human Centred
Innovation
Hands-on mock-up build
Working prototype making
Delivering a
relevant solution
for the context
Define your target group for the year 2035 and research their lifestyle, societal context, and available technologies. Design a projecut that serves them with the title of “New Concept of ____ in the year 2035”
Project II
Future casting Understanding context
Key Takeways
Solving problems that don’t exist yet
Design aesthetics Design language
Effective visual communication in 2D/3D
Design execution and refinement
Team work
Key Takeways
Universal &
ergonomic design
Finding / Defining
/ Solving a problem
Design solution implementable Now
Observation / Brainstorming
/ Prototyping / Sketching
Design a product that serves universal audience with strong ergonomic advantage, which solves the problem the user group encounter in their daily lives.
Project I
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